# inZOI Multiplayer Release Date: What Krafton Has Said

Source: https://inzoimultiplayer.com/release-date

Last updated: 2026-11-10

**inZOI multiplayer has no release date.** As of November 10, 2026, Krafton has not named a day, a month or a test date. Its January 2026 roadmap set targets from January to October 2026, with a warning that they could change, and none has been released. The studio now says small-scale tests come next. The November 6 developer letter does not mention multiplayer.

## Every statement, in order

| Date | What Krafton said |
| --- | --- |
| December 31, 2025 | The second half of the 2026 roadmap will cover modding, multiplayer, AI NPCs and Canvastown, each handled by a dedicated team. |
| January 2, 2026 | The "inZOI-online" roadmap is published with monthly targets. The post warns that timelines and scope may change with test results. |
| January 2026 (reply to comments) | Multiplayer is built by a separate team, will not take resources from single-player, and is an optional feature. |
| March 27, 2026 | First anniversary letter: Canvastown will let players share save files as stories, playable alone or with a small group in a multiplayer session. A test build will come only after stability work. |
| May 8, 2026 | An update on multiplayer progress is promised "in the near future". |
| September 11, 2026 | Canvastown, a new game mode by a small team, will be shown at TapTap Game Fest in Shanghai. The studio head calls it a side project and says he will decide its future based on the event. |
| September 2026 (reply after the event) | The goal is an online life simulation where players live together in a town. Small-scale tests are planned. Features in testing include 20 or more players per town. |
| September 18, 2026 | Weekly letter returns to the main game after "a lot" of talk about multiplayer. |
| October 15, 2026 | v0.11.0 adds Lua script mods. No multiplayer in the patch. |
| November 6, 2026 | Weekly letter covers bugs, build mode and the December update. Multiplayer is not mentioned. |

All of these are posts by inZOI Studio on the game's Steam news feed. None contains a release date.

## The 2026 roadmap targets that passed

| Target | Planned step | Released? |
| --- | --- | --- |
| January 2026 | Account-linked personal Zoi; save and resume hosted sessions | No |
| February 2026 | Online main page, plaza and lobby on the web; online chat rooms | No |
| March 2026 | Decorate your house, save it to your account, let other users in to play together | No |
| June 2026 | Host tools for rules and participants; official mods in online multiplayer | No |
| October 2026 | Dedicated servers with hundreds to thousands of players per server | No |

The roadmap called these R&D items and said schedules could be altered or redirected after mid-stage tests. That is what happened: by September 2026 the public plan had become a small shared town with 20 or more players, to be tried in small-scale tests first.

## So when could it arrive?

Nobody can give an honest date, and Krafton has not tried to. What the record supports:

- **Tests come before release.** The studio says it will run several small-scale tests and decide direction from feedback. No test has been dated.
- **December 2026 is about the base game.** The next update is planned for December. The November 6 letter says that after it, the team may stop building new things for a while to fix bugs.
- **Console comes in 2027.** The PS5 version is planned for the first half of 2027. Krafton has not said whether it will have multiplayer.
- **The base game is still in Early Access.** Multiplayer has to follow every change to it.

Treat any site that prints a specific inZOI multiplayer release date as guessing. For modded shortcuts, see the [multiplayer mod page](/multiplayer-mod): there are none.

## Where a real date will be announced

- **The weekly letter.** The studio head posts most Fridays on Steam news, Discord and the official forum, and replies to comments mid-week. The Canvastown news arrived this way.
- **Patch notes.** A test or a mode would be listed in the notes of the update that carries it.
- **A sign-up.** Small-scale tests need testers, so expect an application post before anything playable.

The [main page](/) is updated when any of these change.

## A populated town you can play today

The appeal of online inZOI is neighbors with lives of their own. LifeSim offers that in a different way: it is a free life simulator in the browser and on iPhone where every person in a real city is an AI character with a job, a home, a routine and a memory of you. You can import a character from inZOI and start there.

## FAQ

### When is inZOI multiplayer coming out?

No date has been announced as of November 10, 2026. Krafton says small-scale tests come first and has not dated those either.

### Was inZOI multiplayer supposed to come out in March 2026?

The January 2026 roadmap targeted March 2026 for letting other users into your house to play together. It was labeled as subject to change and was not released.

### Is multiplayer in the December 2026 inZOI update?

Krafton has not said so. The November 6, 2026 letter about the December update does not mention multiplayer.

### Will inZOI multiplayer be on PS5 at launch?

Not announced. The PS5 version is planned for the first half of 2027, and Krafton has not said whether it will include multiplayer.
